Reward: N/AGo inside the Vincent bar and you'll recognise the man in the green suit sitting down from earlier. Thanks to your distraction, Marui finally uncovers the incriminating evidence on Maguro. The first one you'll find is a guy named Kawabashi. After completing Ai's customer service final, this substory will trigger. Once you've done that, exit the building and then re-enter. He hands you the. Interact with the desk for a scene where the announcer reads out Kiryu's story. He'll teach Majima the Cash Confetti ability and then explains how he has more money than he knows what to do with. For Majima, do the substory after maxing out the friendship meter with the chef at Komian. She describes what Sachiko looks like, so now you'll have to go over to the Hotel District and do your best to find her using the information you've been given. Just as he says that,Youda enters the office and tells Majima that a strange man is here to see him. You'll be taken to the Suzuki where he'll give you a Crystal, assuming you answered the questions correctly. This ends the substory. Web application proxy cluster. Return back to the toilets to see her next reply where she tells you where to find her.Head to the save point on the far south of Shofukucho West and you'll trigger a scene. The poster describes some drug test work that Majima can volunteer for which offers a large cash reward. After your third time watching a video, enter Gandhara again for a scene. To Kiryu's disbelief, it's not a meal, but an actual live one! This ends the substory. You get the trouble finder with Kiryu after a miracle johnson sidequest where you escort him down the street fighting off zombies. You need to defeat him to finish this substory. For information regarding the other trophies in the game, refer to the main trophy guide linked below. Starting Point: Tenkaichi AlleyPrerequisites: None. Accept her challenge and you'll have to beat her on any of the difficulties. Talk with him and he asks you to distract the crowd while he goes to the bathroom. Is this the person who will be deeply involved in Kiryu's future? After completing substory #16, enter the Sugita Building (exit first if you're doing this right after) and talk to Marina. A couple of punks are threatening Saki, so you'll have to fight them. Walk a short distance away so the exclamation mark (!) Your speed is significantly reduced, but so long as you take the most direct route back to her in The Champion District, you should have plenty of time remaining. Starting Point: Taihei BoulevardPrerequisites: You need to complete "Miracle on Tenkaichi Street" (Substory #12) first. It looks like this cult screws with the memories of their disciples so she can't remember her family. Reward: Komeki (Thug Ability Master)Head over to Ashitaba Park and speak with Komeki. Make your way to the south side of Sotenbori Footpath for the next scene. Starting Point: Bunzaemon Outdoor MallPrerequisites: None. The Trouble Finder is found for Kiryu by completing substory related to his Real Estate business, and it unlocks in Chapter 5. Starting Point: Maharaja SotenboriPrerequisites: You need to complete "Disco Transformation" (Substory #67) first. Reward: Security Wallet (Accessory)Go to The Champion District and you'll find a woman on the ground at the bottom right of the area. Reward: Primeval Spirit Stone (Accessory)Just outside the temple, you should see a group of guys standing around. s become available after leaving Hogushi Kaikan Massage when your objective is to head over to the Grand. After the scene, the substory ends. Reward: N/AHead over to Tenkaichi Alley and you'll see a boy standing around. Majima steps in to defend her, and after defeating him, she decides to "reward" you with a kiss. This is the guy who you've been looking for and you're his next target! Tell Iori that "Your mom's gonna be heartbroken!" As you're walking down Shichifuku Street, you'll overhear a couple having an argument. Enter the Sugita Building after defeating the Electronics King and the phone will ring. s become available after the sequence at Tojo Clan Headquarters when your objective is to head over to Little Asia. Afterwards, she'll introduce herself, and once the scene is over, you'll finish the substory and unlock Miho as a friend. Starting Point: KomianPrerequisites: None. Later in the conversation, you're given a choice, but it doesn't matter how you respond to this. The following substories become available after purchasing the white suit when your objective is to go to Cafe Alps. Other Yakuza 0 Guides: 100% Achievement Guide. Simply follow him to they alley and he asks Kiryu to be his bodyguard in exchange for some techniques. Approach him, and if you have a telephone card on you, Kiryu will show it to him when he asks. Reward: N/AEnter SEGA HI-TECH LAND Sotenbori and play Space Harrier. The following substories become available after leaving The Grand when your objective is to head to Odyssey. Approach him and he'll tell you that he's been watching this girl because he believes it's his daughter who he hasn't seen in 15 years. Reward: Fur Belly Warmer (Accessory), Masochistic Man (Security Guard), Ayu Sakurai's Gandhara VideoTowards the south of Pink Street North, you'll see a dominatrix standing over a man. This will be your toughest opponent yet. Starting Point: Gandhara SotenboriPrerequisites: None. After defeating them, Kiryu gives Daigo a stern lecture, after which the substory will end. Afterwards, she's impressed by Kiryu's ability not to be fooled and you're given some Mew Shoes as a reward. Approach him and he asks Majima for his trousers. Accept his challenge, and upon defeating him, this substory will end. It gives you either Silent Shoes or Baseball Shirt. Not sure, I'm going off my playthrough from the Japanese version a couple of years back so I don't remember what those numbers stand for. You're given two choices, but it doesn't matter what you pick. You can try as many times as you need to. Reward: N/AGo towards the taxi when on Bunzaemon Outdoor Mall and you should spot a man in his underwear hiding behind a pillar (opposite where the bikes are). After you successfully win over Riku in the telephone club minigame (refer to Call Me for more information), she will agree to meet up with you. Just enter and exit a shop and he will show up. Reward: N/AAfter you have completed substory #25, interact with the desk to write another postcard. appears back on your map.Once again, Erran-kun is injured, and this time he asks you to deliver the stuff in his place. I really should start 0's English version, but having just finished Yakuza 6, I think I'll take a break from the series for a couple of months to not burn myself out! After that, you'll bump into Ryuji who Majima encountered in a previous substory. This ends the substory. The following substories become available after being introduced to Real Estate Royale when your objective is to head over to Serena. After the scene, the substory ends. The year is 1988 and Japan's in the midst of an economic bubble. Starting Point: Shofukucho EastPrerequisites: None. If you sold the weapon or for some reason don't have it anymore, you can purchase another one from Long Hua. When you get there, you'll fight his kidnappers. Starting Point: Shofukucho SouthPrerequisites: None, Starting Point: Sotenbori Street WestPrerequisites: None. Interact with him and he'll explain how he makes so much money. The hooligan will attack you, and after defeating him, the substory ends. For information on how to acquire these videos, check ...I Did It for the Trophy. Once you arrive at Ashitaba Park, talk to the man in the black suit and accept his offer. The chef has been in a car accident and she's with the task of cooking up a meal for some customers. Majima and Youda are worried about Yuki being conned, so they tail her to make sure the man she's meeting with is an upstanding gentleman. It appears Kasuga has gotten himself into some trouble. You will see an exclamation mark (!) The two of you will go get some drinks at the bar, but Daigo gets upset and leaves. After that, make your way to Theater Square. You'll find a woman in gold clothing standing not far from the entrance. Once you leave, you'll see that the queue has now gone. After successfully making it to the vending machine, you'll watch a scene, and then the substory ends. You have to choose the black box as a reward. Starting Point: Hoganji YokochoPrerequisites: None. If you're trying to use this guide to complete the Western PS3 version of Yakuza 3 , you'll find a lot of things similar, but some changes have been made to the game in the remaster. Starting Point: (There is no fixed location)Prerequisites: You need to complete "Apex Predator" (Substory #92) first. Defeating him will end the substory. He's hard to miss since he has a giant money counter above his head and towers above the other NPC's. Ranged weapons will also help if you find yourself in a tight spot.After defeating them, Suda will thank you and hands over the Encounter Finder accessory as a reward. You need to escort Miracle down the street as he's being attacked by zombies. After the fight, you'll learn that the botan hunter is none other than Ryuji (from Yakuza 2) and despite his build, he's still just a kid. Accept his request and make your way to the Sotenbori Footpath (behind Zuboraya) to meet with this woman. I would recommend using the Slugger battle style here because it handles multiple enemies well. Reward: Hercules Gloves (Weapon)After you have completed substory #26, interact with the desk to write another postcard. Once it's over, this substory will end and you'll unlock him as a friend. Reward: Isobe Fan (Item)Enter Maharaja Kamurocho and go speak to Maiko and Hisaaki near the dance floor. Accept her request and just a short walk away near the top of Ashitaba Park you'll see the two people in white you saw earlier. He'll start talking with you, and once the conversation is over, the substory ends and you'll unlock him as a friend. It takes place in the year 1988, seven years before the prologue to Yakuza 1, and seventeen years before the rest of that same game. Starting Point: Sugita BuildingPrerequisites: You need to complete "Help Wanted! After completing a game where you got 3 strikes, Emiri congratulates you and she gives you a turkey. The following substories become available after completing the Cabaret Club tutorial when your objective is to head over to the Grand. Later on, you'll be offered another choice. Free Time ... You'll be able to find substories faster using the Trouble Finder accessory which you get from Bob Utsonomiya by trading CP. As is the case with the other dance-related substories, you can play on any difficulty and even if you lose, you're able to challenge him again. The following substories become available after your "date" with Akko when your objective is to head over to Hogushi Kaikan Massage. Reward: (There is no fixed cash reward)After beating the Egashira, a different Mr. Shakedown will take his place. Starting Point: Hotel DistrictPrerequisites: None. After the scene, the substory ends. Go near them to trigger a scene, then go and speak with them. You're given two choices, but it doesn't matter what you pick. Note: It's recommended that you bring plenty of healing items with you for the next part. Leave the area once again and then return to the takoyaki stand in order to trigger another event. The girl is being harassed by some men who are attempting to kidnap her, so Majima steps in to fend them off. Accept her request and you'll have to meet with her dad in a restaurant. Hibiki's little brother wants to work for you in order to help his sister out. After completing Hibiki's customer service final, this substory will trigger. He thanks you, but before you're able to use the phone, some punks come over and knock Idozuka to the ground. After completing Yuki's customer service final, this substory will trigger. Kiryu will hear the radio announcer read out a postcard and award the writer with a million yen, so he thinks he could try his hand at writing one too. The following substory becomes available after learning the Beast style. These can be acquired from Dragon & Tiger Sotenbori. Not wanting Majima to go away empty handed after everything he's done, Idozuka says to come meet him outside M Store Shofukucho shortly. After the last event, go back inside and you'll find a troubled Nozomi. Well, it takes some time but it appears you can. You'll have a fight with her pimp, and after the scene, the substory will end. Cheats, Tips, Tricks, Walkthroughs and Secrets for Yakuza 0 on the Playstation 4, with a game help system for those that are stuck . Speak with Iori and choose "Call Her Iori". Starting Point: Sugita BuildingPrerequisites: You must defeat both the Leisure King and the Electronics King in Real Estate Royale first. Return to Erran-kun and give him the sneakers. Yakuza 0 is a prequel game in the action-adventure series set in the cities of Japan. You'll watch a scene where it's revealed she isn't actually his daughter, just someone who resembles her a lot, but I guess it worked out in the end since he just becomes her sugar daddy instead. Starting Point: GandharaPrerequisites: You need to watch three videos at Gandhara. Reward: Calming Towel (Accessory), Rina Ito's Gandhara VideoGo to the toilets in Ashitaba Park and you'll be given the option to go inside. Head over to Taihei Boulevard and ask her about her "Plans for today" and "Tomorrow's weather". Once it's over, this substory will end and you'll unlock him as a friend. Starting Point: Shichifuku StreetPrerequisites: None. She's got yet another applicant lined up for you, so go ahead and start the interview. yakuza 3 revelations moves, But Kazuma is only violent when provoked, and Yakuza 3 shows just how compassionate that the character can be when he's not beating up dangerous thugs. That person is Dolce! You'll receive three Pearls if you got everything right, and after the scene, the substory ends. After that's over, reload the area by entering and exiting a building (or just go far enough away), then go to the entrance of Theater Avenue (just across the street from where the two men were) and you'll see Kato from substory #9. Refer to the list in substory #59's description to see all of the choices that lead to the announcer reading them out. When you speak to the right girl, you'll need to make some dialogue choices, but it doesn't matter what you say, so pick whatever you like. This time you'll find the mother alone, so go speak with her. Starting Point: Senryo Avenue NorthPrerequisites: None. The following substory becomes available after giving the homeless people some alcohol. When you have 4 fish, return to Sushi Gin and start handing them over. His name is Oe. Once you do, you'll be applauded for your efforts and this substory will end.I would recommend this setup: Ultra Spiked Tires, Super Metal Frame, Godspeed Motor Mark II, Boost gears Plus, High Speed Battery, Side Stabilizer 3.0, Heavy Suspension, and the Bumper Plate. Accept his request and you'll have to give these wannabe yanki's some advice. Reward: Golem Tiger (Slot Car), Slick Tires (Slot Car Part), Red Blaze (Slot Car Decal), Power Motor (Slot Car Part), Balanced Frame (Slot Car Part), Regular Gears (Slot Car Part), Regular Battery (Slot Car Part)Head down Shichifuku Street West and you should see a woman standing outside a building just next to Children's Park. Prove her wrong by beating her and this will end the substory. Make sure you pick "Talk to the Farther Woman" so you don't have to re-do the minigame with her. After you successfully win over Maria in the telephone club minigame (refer to Call Me for more information), she will agree to meet up with you. Do so, and while using the facilities, Majima will comment on the graffiti. If you don't want to waste time looking for him, you can wait until you get the Encounter Finder accessory from "Miracle in Maharaja" (Substory #23) as this marks him on your map, although that substory can't be completed until Chapter 5. You raise Simon's friendship gauge by giving him specific weapons. After the scene, the substory will end. Once inside, ask for a pizza to which the clerk explains they don't sell pizzas, but she offers to call the pizza place for him.At the entrance, the delivery guy will hand you the pizza, then need to return to the woman before it gets cold (this takes 1 minute and 30 seconds). Go to the alley just behind SEGA HI-TECH LAND Nakamichi and you'll see two men harassing a woman. You can ask whatever questions you like, but make sure not to hire him. I would recommend going with the Silent Shoes because they're a lot harder to obtain. Reward: N/AEnter the Mach Bowl near Theater Square and play a game of bowling. Emiri offers to cook it for Kiryu, but he decides to keep it instead. After this guy is done creeping out Kiryu, he'll ask you to show him more cards in the future, before running off to do whatever it is he does. Interact with her and hand over a health item. How to Save Anywhere. Once the conversation is over, leave the bar and exit The Champion District. To complete this substory, you have to beat him in a fight. Upon arrival, Kiryu notices a woman in red, but upon closer inspection, she's old! He'll explain that how he really needs a necklace for his girlfriend, but they're all sold out, so he needs you to go get a fake one for him. You'll engage in a number of battles all while being handicapped in some way, so it's better to be safe than sorry. He challenges you to a dance-off, but unfortunately for you, Miracle is near perfect and it's literally impossible for you to win. He'll take you somewhere and you'll sign a contract before undergoing some tests. This time you will play as Kiryu Kazuma and Majima Goro before they … Reward: Blue Bolt (Slot Car Decal) When you get the Pocket Circuit Fighter's friendship gauge high enough, you'll be challenged to a race by one of the kids who was picking on Pocket Circuit Fighter when you head towards the Parts Shop, so accept his challenge and beat him to end the substory.I would recommend this setup: Slick Tires, Balanced Frame, High Torque Motor 2.0, Balanced Gears, and the High Speed Battery. Interact with it and you'll learn that's because it's a performer. The following is a list of substories for the game Yakuza 0. Reward: Sunshine (Slot Car Decal)Enter the Pocket Circuit Stadium (exit and re-enter if you're doing this right after substory #39) and you'll come across a scene. Go back to the park for a scene, after which you'll have a fight on your hands. After this, head back inside Shellac and the bartender tells Kiryu that the last time he saw Kasuga was when you two were drinking together, which makes Kiryu feel uneasy. Afterwards, you'll have to go back to where you fought Ryuki (near Magutako) to help him out with the kids looking for revenge. Accept the challenge and just beat him in a song (on any difficulty). Those were "A movie date" and "Rain at noon." This ends the substory. Make sure to capitalise the S! This guide aims to explain some basic rules and strategies to help players unfamiliar with Mahjong. A scene will occur, and then talk to the man again when he's hiding behind the pole. Once you get back to her, you'll learn that it wasn't a pizza she asked for, but a visa! After this, head over to Ashitaba Park. The old woman is up to her tricks once again, but her target is having none of it and pulls a knife! Select the Samba Dancer agent since the Tourmaline is her guaranteed find, meaning you'll obtain this weapon at the end of the search no matter what. please. When you get far enough away, an exclamation mark (!) Reward: N/AJust outside SEGA HI-TECH LAND on Sotenbori Street East, you'll see a girl standing around. Accept and you can ask about Kryu's future, family, and career. He hands you the Hercules Gloves before heading off, ending this substory. He's the guy who's built like a tank and beats money out of you. After Koshimizu leaves, Kiryu notices that he forgot his bag and head out to find him. You'll get the item back once this is over. There are will be three waves of enemies you need to defeat when under the effects of different drugs. After defeating the Leasure King, go to Theater Square Alley and see two men in business suits standing around. After completing the course she has set up, you'll finish the substory and now you'll be able to train with her. Go over there and you'll see a robed woman with a crystal ball. You'll be given three attempts at the UFO Catcher to get a prize. Starting Point: Pocket Circuit StadiumPrerequisites: You need to complete "Suspicion of Perversion" (Substory #39) first. After the fight, she asks Kiryu if he's free. Reward: Isobe Fan (Item), Ms. Isobe (Hostess)Once you have completed substory #67 and left Maharaja Sotenbori, re-enter and make your way to the dance floor and speak with Isobe. How do I unlock a side quest finder for Majima? Go with "Say It with the Pose". Reward: N/AOrder any of the drinks at Shot Bar STIJL and Majima will have a conversation with the barkeep. Note: It's possible to trigger this substory in Chapter 2, but you can't complete it until you've completed the Real Estate Royale tutorial.Head to Taihei Boulevard, and just to the right of Akaushimaru Tenkaichi Street (near the Dream Machine), you'll see two guys standing there. Once you've done that, exit the building and then re-enter. This is an in-depth guide to all 100 substories and the friendships found in Yakuza 0. Speak with him again to end the substory which also unlocks him as a save point. Talk with her, then enter and exit the arcade. Make sure you pick "Point out the Inconsistency in Her Statements" followed by "Summary and Signature Dishes" when given the option. Reward: N/AGo all the way south on Pink Street (near the save point) and you should see a guy in black clothing standing there. Majima Everywhere is a feature of Yakuza Kiwami that does pretty much exactly what you'd expect - it puts a little bit of Majima... well, everywhere. The password is "Subotenuhigeukiro". Against his wishes, she brings him to a hotel where unspeakable things will happen to him. Go to the intersection just south of the shrine and you'll be approached by two desperate members of a film crew who need your help. After the scene, the substory ends. Starting Point: Taihei BoulevardPrerequisites: You need to complete "The Show Must Go On" (Substory #9) first. When Kiryu goes after him, he'll see some masked men kidnap Daigo. See below for the correct answers. Become Eivor, a mighty Viking raider and lead your clan from the harsh shores of Norway... Write your own epic odyssey and become a legendary Spartan hero. They are the toughest fights in the game, so make sure you come prepared. You can of course still invest money in order to speed the process up. Which is OK! The following substories become available after returning home when it has become daytime. ALL RIGHTS RESERVED. Akatani is back, so go and speak with him again. on the map if you're zoomed in far enough. Hand over a healing item and he'll explain that the reason he's been running around all over the place is because he's doing errands for a girl he likes.After the conversation, leave the area (a short way down the street should be fine) and make your way back once the exclamation mark (!) You will notice a special large red icon, this represents the trouble spot. Clear up the little misunderstanding, and after a few scenes, the substory will end. You must beat him to finish the substory. Go over to the desk and interact with it. Starting Point: Sushi GinPrerequisites: None. After giving her one, she's delighted and remarks that nobody besides her mother has given her a present before. As a reward, she will read your fortune for free. The answers you gave her earlier will affect the outcome. Starting Point: Ashitaba ParkPrerequisites: None. He'll take you somewhere to ask some questions. It seems there's another challenger to defeat, so accept her challenge. 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